#ifndef BITMAP_H
#define BITMAP_H
#include "POB-EYE.h"
const UInt8 Bitmap[506]={3,0,230,0,64,239,186,168,0,252,0,245,0,206,0,63,206,0,61,206,0,57,206,0,49,206,0,33,206,0,65,206,0,193,206,0,195,206,0,207,
206,0,255,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,0,63,206,
0,63,206,0,63,206,0,63,206,0,63,206,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,0,245,61,198,0,49,192,0,33,193,0,1,193,190,1,49,190,64,57,254,66,57,254,66,
57,254,0,57,254,0,57,254,0,49,190,0,33,190,0,1,0,0,65,0,0,192,0,63,194,0,61,198,0,57,206,0,49,222,0,33,190,0,33,0,
0,1,0,0,65,193,254,65,193,254,65,193,254,193,193,254,193,193,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,0,245,61,206,0,49,194,0,33,192,0,1,193,0,62,33,190,66,
49,190,2,49,190,0,49,190,0,33,190,0,1,0,0,192,0,63,194,0,63,192,0,63,193,0,0,33,190,0,49,190,0,57,254,0,57,254,0,57,
254,70,57,254,198,57,254,194,49,190,64,33,190,65,193,0,1,192,0,49,194,0,61,206,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};


#define IDB_1 0
#define IDB_2 1
#define IDB_3 2



#endif

